DigitalOcean's fully managed Layer 4 (TCP) and Layer 7 (HTTP/HTTPS) load balancer that distributes incoming traffic across multiple Droplets or Kubernetes worker nodes. Supports sticky sessions, SSL termination, health checks, and both round-robin and least-connections algorithms.
A gaming backend uses DigitalOcean Load Balancer to distribute WebSocket connections across 8 game server Droplets. Health checks automatically remove unhealthy Droplets from rotation within 30 seconds, and sticky sessions ensure each player's connection stays on the same server.